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Genuts ME API | |||||||||
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| Classes in com.genuts.gameui used by com.genuts.gameui | |
| AnimatedSprite
This sprite is an animation of pictures in one image. |
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| CollisionManager
Defines an interface for classes that know how to check collision between sprites. |
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| DisplayManager
Defines an interface for classes that know how to paint sprites. |
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| ImageSequenceSprite
This sprite is a sequence of pictures from one image. |
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| MovingSpriteWrapper
Sprite wrapper with the ability to move. |
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| PlayField
A playfield is a Canvas Component that can contain Sprite objects. |
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| Sprite
A sprite is an object having a graphical representation that have its own behavior. |
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| SpriteCounter
This object is for representation of all counter types such player's score. |
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| SpriteLabel
A Label object is a sprite for placing text in a playfield. |
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| SpriteWrapper
This Sprite is a special sprite, its goal is only to wrap another Sprite Object. |
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| Tickable
When an object need to receive a tick, it has to implement this interface, and the playfield will call its method every ticks. |
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Genuts ME API | |||||||||
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