import com.genuts.gameui.*; public class CrossTile extends GroundTile { public CrossTile(Sprite sprite) { super(sprite); } public boolean checkCollision(Sprite sprite) { return (super.checkCollision(sprite) && (!(sprite instanceof RobotControler) || (!((RobotControler) sprite).isFlying() && ((getY() >= (sprite.getY() + sprite.getHeight() - ((RobotControler) sprite).getVerticalSpeed())))))); } }