/** * Disposition of different types of tiles. * 6 types of tiles: * * 0 : no tile * * 1 : simple tile (no animation, no movement) * * 2 : flat rolling tile (animation, no movement) * * 3 : left rolling tile (animation, no movement) * * 4 : right rolling tile (animation, no movement) * * 5 : footbridge tile (animation, movement) */ public class AnimateTiles { public static final int tiles[][] = {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1}, {1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 5, 0, 0, 3, 2, 1}, {1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 5, 0, 1, 1, 1}, {1, 2, 2, 2, 4, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 0, 0, 0, 0, 3, 2, 4, 0, 0, 0, 1, 0, 0, 5, 1, 1, 1}, {1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1}, {1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1}, {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}}; }